Resource Zones

~8 min read Core Mechanic

The resource system is the single most important mechanic on EarthStonks. Unlike vanilla Minecraft, strategic resources do not spawn randomly across the map. Instead, they are tied to real-world geographic locations — modeled after actual mines, oil fields, and mineral deposits on Earth.

This creates genuine scarcity. Not every town can be self-sufficient. Not every nation can afford to grow. Control over resource zones is the foundation of every war, trade deal, and alliance on the server.

Strategic vs Common Resources

Strategic Resources

These resources only exist inside designated green zones on the map. You will not find ore blocks — you mine Stone within a claimed zone and the resource drops from it.

ResourceUsed ForWhere Found
IronSmall town upkeep (1–50 chunks)Brazil (Carajás), Australia (Hamersley, Yandi, Newman), Sweden (Kiruna), Ukraine, South Africa (Sishen), Guinea (Simandou), India (Bailadila)
GoldMedium town upkeep (51–100 chunks)Indonesia (Grasberg), Uzbekistan (Muruntau), Russia (Olimpiada), USA Nevada (Cortez, Carlin), Australia (Boddington, Cadia), Papua New Guinea (Lihir), Peru (Yanacocha), Dominican Republic (Pueblo Viejo)
DiamondTrade & high-value economyBotswana (Orapa, Jwaneng), South Africa (Kimberley, Venetia), Angola (Catoca), Canada (Diavik, Ekati), Australia (Argyle), Russia (Udachny, Jubilee)
OilLarge empire upkeep (100+ chunks)Saudi Arabia (Ghawar, Safaniya, Shaybah, Abqaiq), Kuwait (Burgan), Iran (Gachsaran, Ahvaz), UAE (Upper Zakum), Iraq (West Qurna), Kazakhstan (Tengiz), Venezuela (Bolívar), Russia (Romashkino, Samotlor), Canada (Athabasca), Mexico (Cantarell)
CopperTrade & craftingChile (Escondida, Collahuasi, El Teniente, Chuquicamata), Peru (Cerro Verde), USA (Morenci, Bingham), Mexico (Buenavista), DRC Congo (Kamoa), Indonesia (Grasberg)

Common Resources

These spawn normally across the entire map and do not require zone control:

  • Coal
  • Redstone
  • Lapis Lazuli
  • Emerald

Common resources are your bread and butter for early income — mine them with a Miner job and sell via /shop.

Green Zones — How They Work

How to Find Zones Open the live world map and look for green squares. Each green square is a resource zone. The zone label tells you what resource it contains.

Green zones are protected WorldGuard regions placed at geographically accurate locations across the Earth map. Each zone is named after the real-world mine or oil field it represents — for example, a diamond zone might be named after the Kimberley Mine in South Africa.

How to Mine in a Zone

  1. Locate the zone on the live map
  2. Claim land inside the zone — either your town's territory or an outpost
  3. Mine Stone within your claimed land inside the zone
  4. The strategic resource drops from the Stone — there are no visible ore blocks
You Must Claim the Land First Mining Stone in a zone you haven't claimed will not drop resources. Your town or outpost claim must cover the green zone tiles you are mining.

Oil Drill — Automated Mining

The Oil Drill is a craftable machine that automates resource extraction from your claimed zones. Craft it, drop it in your town, and feed it oil — it produces raw resources on its own while the chunk is loaded.

Setup

  1. Craft the drill using its custom recipe (see Custom Recipes)
  2. Place it inside your own town's claim, on a chunk that sits in an iron_*, gold_*, diamond_*, or copper_* region
  3. Right-click the drill to open its GUI — oil goes in the left slots, produced resources come out the right slots

Rules

  • One drill per player — choose your region carefully
  • Must be placed in land your town owns (no wilderness, no other towns)
  • Oil-fueled — if it runs dry, it pauses
  • Only produces while the chunk is loaded (stay online/nearby, or partner up)
  • Cannot be placed in oil fields — those are reserved for the oil barrel

Production Rates

Output depends on which region the drill sits in. Rates are per production tick (subject to change):

RegionProducesChance per TickDrop AmountResources per Oil
iron_*Raw Iron2.5%1–225
gold_*Raw Gold1.25%114
diamond_*Diamond0.6%15
copper_*Raw Copper4.25%2–440
Where to Get Oil Oil comes from the oil barrel or from mining oil fields directly. Drill responsibly.

Resource Requirements by Town Size

Town upkeep is stacking — not tiered. As you expand, new resource costs are added on top of existing ones. You will always pay Iron; Gold and Oil kick in as your town grows.

Iron — Every Town, Every Chunk

1 Iron per chunk per day, always. A 20-chunk town needs 20 Iron. A 200-chunk empire needs 200 Iron (or 400 at "The Wall"). Iron zones are the most common strategic resource — secure one before anything else.

Gold — Added at 51+ Chunks

Once you exceed 50 chunks, Gold is added: 0.5 Gold per chunk above 50. At 89 chunks that's 20 Gold on top of your full Iron cost. Start securing a Gold zone before you approach the 50-chunk threshold or you'll be caught off-guard.

Oil — Added at 101+ Chunks

Large empires pay Oil too: 0.2 Oil per chunk above 100. At 150 chunks that's 10 Oil daily — on top of 150 Iron and 50 Gold. Oil is the rarest resource on the server. Nations frequently go to war over it.

The Wall — 201+ Chunks

Towns that exceed 200 chunks hit The Wall: all resource costs double. Expansion beyond 200 is possible but extremely expensive. Most players cap growth before this threshold.

Resource Strategy

Control vs Trade

You have two fundamental strategies for securing resources:

  • Control — claim the zone yourself (or through an outpost) and mine directly. Requires upfront investment but gives you independence.
  • Trade — buy resources from players who control zones. Faster to set up, but you are dependent on their prices and supply decisions.

Market Power

If your town or nation controls a key resource zone, you have significant market leverage. Other towns need your resource to survive. You can set your own prices, form trade agreements, or deny supply to enemies entirely. This is how resource wars start.

Scarcity & War

Because strategic resources are geographically fixed, they are inherently scarce relative to the number of players who need them. When diplomacy fails, the SiegeWar system allows you to take resource zones by force — occupying a defeated town cuts off their production and puts you in control of that zone.

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