Towns & Nations
EarthStonks uses the Towny plugin as its foundation for land ownership, territory management, and geopolitical structure. Towns are how you claim land and access resource zones. Nations are how towns unite to pool power, share resources, and project military force.
Creating a Town
To found your own town, you need enough in-game cash and a good location. Choose carefully — your starting position determines which resource zones you can reach.
Town Upkeep
Every town pays a daily resource upkeep based on how many chunks it has claimed. Fail to pay and your town loses chunks. The resource type scales with size:
| Chunks Claimed | Upkeep Resource | Daily Cost |
|---|---|---|
| 1 – 50 | Iron | 1 Iron per chunk |
| 51 – 100 | Gold | 1 Gold per chunk |
| 100+ | Oil | 1 Oil per chunk |
Outposts
An outpost is a secondary claimed area separate from your main town. They are essential for reaching resource zones that aren't near your town's home location. An outpost costs $5,000 to place.
Town Settings
Nations
Nations unite multiple towns under a single political entity. As a nation leader, you can coordinate wars, distribute resources through grants, and project power across the map. Nations are the primary actors in EarthStonks's geopolitical simulation.
Creating a Nation
Nation Finance
Nations have their own bank separate from town banks. Leaders can move money between nation and member towns using grants and tributes.
Nation Settings
Strategic Advice
- Secure Iron first — no Iron means your town shrinks. This is the #1 priority.
- Don't over-expand — every new chunk costs resources. Only claim land you can afford to hold.
- Join a nation early — larger nations offer protection, resource sharing, and military backup against sieges.
- Watch your bank — both your town bank (cash) and resource stockpile must be maintained. Check
/upkeepdaily. - Plan your outpost — your one outpost should unlock a resource zone you cannot reach from your town's main territory.