Towns & Nations

~10 min read Core Mechanic

EarthStonks uses the Towny plugin as its foundation for land ownership, territory management, and geopolitical structure. Towns are how you claim land and access resource zones. Nations are how towns unite to pool power, share resources, and project military force.

Creating a Town

To found your own town, you need enough in-game cash and a good location. Choose carefully — your starting position determines which resource zones you can reach.

/t create [Town Name]Found a new town at your current location
/t join [Town Name]Join an existing town (requires invite or open status)
/t invite [username]Invite a player to your town (mayors only)
One Town, One Outpost New players are limited to one town and one outpost. Choose your location wisely — moving a town is expensive and outposts are how you reach distant resource zones.

Town Upkeep

Every town pays a daily resource upkeep based on how many chunks it has claimed. Fail to pay and your town loses chunks. The resource type scales with size:

Chunks ClaimedUpkeep ResourceDaily Cost
1 – 50Iron1 Iron per chunk
51 – 100Gold1 Gold per chunk
100+Oil1 Oil per chunk
/upkeepCheck your daily upkeep cost
/depositDeposit resources into your town's stockpile
/t deposit [amount]Deposit cash into your town bank
/t withdraw [amount]Withdraw cash from your town bank

Outposts

An outpost is a secondary claimed area separate from your main town. They are essential for reaching resource zones that aren't near your town's home location. An outpost costs $5,000 to place.

Use Outposts Strategically You only get one. Place it inside or adjacent to the resource zone you need most — typically an Iron zone early game, then a Gold or Oil zone as you grow.

Town Settings

/t toggle [setting] on/offToggle town settings (PvP, explosions, public, etc.)
/t set [setting] [value]Set town values like board message or tax rate

Nations

Nations unite multiple towns under a single political entity. As a nation leader, you can coordinate wars, distribute resources through grants, and project power across the map. Nations are the primary actors in EarthStonks's geopolitical simulation.

Creating a Nation

/n create [Nation Name]Found a new nation (must be a town mayor)

Nation Finance

Nations have their own bank separate from town banks. Leaders can move money between nation and member towns using grants and tributes.

/n deposit [$amount]Deposit money to the national bank
/n withdraw [$amount]Withdraw from the national bank
/n grant [Town Name] [$amount]Send money from national bank to a member town
/t tribute [$amount]Send money from your town bank to your nation's bank

Nation Settings

/n set [setting] [value]Set national values and policies

Strategic Advice

  • Secure Iron first — no Iron means your town shrinks. This is the #1 priority.
  • Don't over-expand — every new chunk costs resources. Only claim land you can afford to hold.
  • Join a nation early — larger nations offer protection, resource sharing, and military backup against sieges.
  • Watch your bank — both your town bank (cash) and resource stockpile must be maintained. Check /upkeep daily.
  • Plan your outpost — your one outpost should unlock a resource zone you cannot reach from your town's main territory.
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